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OFFICIAL
WARHAMMER RULESET FAQ COMPILATION |
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This is a
compilation of the frequently asked questions pertaining to the
Warhammer Fantasy Battle basic rules. The great people at
Direwolf Group have compiled all of the questions and answers
specific to Orcs and Goblins. It may be found here.
LAST UPDATED: DECEMBER
2003 |
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MOVEMENT |
Q : Fleeing units move in disorganised
mass ignoring obstacles/terrain, they seem to follow all the
rules of skirmishers. Does this mean that like skirmishers,
shooting at them is at -1 to hit ?
A : No. They don’t really follow any of the rules of
skirmishers, they merely ignore terrain while they are running
frantically (and randomly)! |
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SHOOTING |
Q : Can a non-deviating template such as
dragon breath target an enemy unit engaged in close combat, if
the template can be positioned to not hit the friendly unit ?
A : No, you can’t target an enemy unit engaged in
hand-to-hand combat (except for special rules like Skaven).
Q : There are shooting limitations at characters near units.
Can they be freely charged, or do the same limitations apply ?
A : They can be freely charged.
Q : Do flame template weapons such as breath weapons,
blunderbusses, and the steam cannon require Line Of Sight?
A : Yes. |
|
WAR
MACHINES |
Note the following replaces an earlier answer
given for this question.
Q : Do war machine crews have to test to restrain pursuit?
More importantly, what happens to a Liche Priest with the Casket
of Souls if he fails to restrain pursuit?
A : A war machine crew will defend their machine to the last,
but won’t go haring off after the enemy. Therefore, they may
always choose not to pursue with no test required. If a Liche
Priest pursues an enemy, he will have left the casket and it
would be destroyed (so best not do that…). |
|
CHARIOTS |
Q: Do troops that are charged by a Chariot
get +1 armour save against its impact hits if they are using
hand weapon and shield?
A: Yes.
Q : A chariot (or unit) unit pursues a fleeing unit, and
rolls higher than the fleeing roll. However, the fleeing unit
has a smaller frontage that allows it to avoid a nearby wood (or
difficult terrain), while the chariot unit, moving straight
forward, will have some of its models coming across the woods.
What happens ?
A : The pursued unit is destroyed as normal, and the chariots
will move into the woods and suffer hits..
Q : Strictly speaking and according to the rules of chariot,
the impact hits are "resolved before combat". So, Can
you add the +1 bonus to armour save by using a hand weapon and
shield against the impact hits from a chariot ?
A : Yes. It’s still in the Combat phase, just before
anything else happens.
Q :Is it alright to charge a chariot in such a way that the
chariot is only touching a single model in an enemy unit?
Basically, is there a rule against clipping with chariots?
A :Strictly, there is no rule to stop such behaviour, and in
some cases it is unavoidable or appropriate. However,
deliberately turning a chariot so when it charges it clips the
enemy’s unit is bad form, and to be frowned upon. See P.266 of
the Warhammer rulebook for a fuller discussion on the horrid
creature that is ‘clipping’. |
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MAGIC |
Q: On the miscast result of 4, the spell
may be ‘dispelled with dice as usual’. Can a Dispel Scoll be
used in this situation?
A: Yes. It should read ‘dispelled as usual’ rather than
‘dispelled with dice as usual’.
Q : When do you measure range for spells?
A : Once spell is cast. If you're out of range, you wasted
the power and/or dispel dice.
Q : Father of the thorn is not listed as a magic missile, its
only requirements for targeting are 24" range and LOS. Can
it be cast upon characters who are within 5" of a unit of
5+ similar sized models? What about skaven weapons teams?
A :Yes. As it is not a Magic Missile, it does not need to
conform to normal targeting rules (and it does not count as
shooting for things such as special saves against shooting,
etc).
Q : Some items can dispel and destroy spells. We can use the
dispel effect to dispel a bound spell. Can we destroy it as
well? If yes, is the magic bound spell item completely destroyed
or can it still be used (if it’s a weapon with a bound spell
for example) ?
A : Bound spells can only be destroyed if the item
specifically states in its description that it can do so. In
other circumstances, no, bound spells cannot be destroyed. If
the bound spell in destroyed and the item is a magic weapon, it
is only the spell that is lost- the item is still magical
weapon.
Q : Can Uranon's Thunderbolt target characters in Buildings?
A :Yes (the thunderbolts smash through the roof, obviously!)
Q : Are enemy units engaged in hand-to-hand affected by the
Casket of Souls ? More generally, do spells which affect all
enemy units in sight/on the battlefield/etc. affect units in
close combat as well (if part of the unit has LOS)? An about
templates spells, since you only place the template once the
spell is cast, can it be placed over units engaged in close
combat?
A : The Casket does not affect units that are engaged in
combat at all. It is assumed that they are engrossed in the
combat, and so will never be affected.
Q : Can a fleeing Wizard use Dispel Scrolls?
A : No. It states that ‘fleeing Wizards are not allowed to
cast or dispel spells’. I’d say using a Dispel Scroll counts
as dispelling a spell
Q : Can a fleeing Wizard continue to maintain a Remains in
Play spell, or is the spell removed from play once he flees?
A : The spells continue to take effect until either the
Wizard chooses to end it, the Wizard is slain, the Wizard casts
another spell, or until the Wizard leaves the battlefield
(counting as slain).
Q : If a character has joined a unit and the unit gets
affected by a spell with a lasting effect, will it continue to
affect the character if he leaves the unit?
A : No. The spell affects the unit, and characters can choose
to leave the unit and so be unaffected. Of course, if the unit
was destroyed around him, leaving him the only one in the unit,
the spell would keep affecting him – there is no unit to leave
anymore! |
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MAGIC
ITEMS |
Q : If a battle standard bearer in a unit
refuses a challenge and goes into the back, does the unit still
benefits from the magic banner he holds ?
A : No, unless specifically stated otherwise (for example,
Skaven) a unit is only affected by a magic banner if it is in
the front or fighting rank.
Q :The High Elf Blade of Darting Steel states that if an
enemy also has the ability to strike first, then a dice is
rolled to determine who attacks first. However, other items with
the same ability state that in such a situation, who strikes
first is determined by who has the higher Initiative. Which is
correct?
A :Each description is correct for its item. If a situation
arises where there are two conflicting ways of resolving the
issue, roll a dice to see which description is used for that
round of combat.
Q : Some armies have items/runes that can destroy a spell on
a 4+. Can you use them to destroy the Casket of Soul’s
incantation (since it’s said to be an incantation of power
level 2D6)? What about the Anvil of Doom?
A : These items have no effect on the Casket of Souls or the
Anvil of Doom, even if they can affect bound items. |
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CLOSE
COMBAT |
Q : If a unit that charges into the
rear/flank of an enemy, but in the ensuing combat phase is
reduced down to a unit strength less than 5, does it still
cancel ranks? And can it still gain the flank/rear bonus ?
A : Rank bonus is claimed and calculated at the beginning of
the combat phase, so the rank bonus is nullified this turn. The
flank/rear bonus is calculated at the end of the combat phase,
so the attacking unit can’t claim it since it has been reduced
to unit strength less than 5.
Q : I have two units attacking one enemy unit, one from the
front and the other on the flank. Due to casualties being
removed, the enemy unit now only has models in contact with the
“front” unit. Has this legally brought my flanking unit out
of combat and thus allow it to make an overrun move ?
A : No, there are still models remaining in the unit it is
engaged in combat with. In this case, the easiest thing to do is
‘fudge it’ slightly – just slide the flanking unit across
a little so that it is in contact with at least one enemy.
Q : Is there any special order (attacker first ?) in which
players declare what weapon the unit uses ? Example : Charger
says great weapons and then the defender can decide to use spear
or HW+shield...
A : Not really, it doesn’t really come up that much. If
there is any dispute, I’d say the charger’s must declare
first.
Q : If you didn’t direct any attack in close combat at an
enemy champion but cause enough wounds to kill the front rank,
do you remove the champion?
A :No.
Q : If you break two enemy units, you can only pursue one of
them. What if your move brings you on the fleeing unit that you
didn’t pursue ?
A : The pursueing unit will go around that unit if at all
possible. This may involve an amount of ‘fudging’ of both
units (perhaps to make this happen, you could push the fleeing
unit slightly to the side so that the pursuers can get past
them, for example). If utterly impossible, as a last resort,
halt the pursuers 1” away from the fleeing unit (remembering
that they still catch and kill the other unit if they rolled
higher than its flee roll, regardless of how far they actually
move).
Q: Can enemy magic items and abilities that negate one or
more attacks of
a model in base to base contact (e.g. Blademaster, Hand of
Khaine,
Vambraces of the Sun, Cautious Shield, etc.), be used to negate
the
single S10, D6 wound attack of the Treeman, or a Giant’s
attack?
A: No. These items reduce the model’s Attack characteristic
by –1, so if the model attacks in a different way, like giants
do, then it has no effect. |
|
WEAPONS |
Q : If a character or a unit armed with
Great Weapons has a magical item, or spell cast on them, that
allows them to strike first (e.g. Helm of Many Eyes, Bash Em
Ladz), does the spell overrule the normal rules for Great
Weapons striking last?
A : Yes.
Q : Strictly speaking, there is no reference as to striking
order for two Great Weapon-armed non-charging units. The answer
seems obvious (Initiative order) but could be argued (some
people say it depends on who won the previous combat round).
A : It follows normal combat rules: they will strike in
Initiative order. If they both have the same Initiative, then
the winner of the previous rounds combat strikes first. As a
last resort, roll a dice, as there are never simultaneous
Attacks in Warhammer. |
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PSYCHOLOGY |
Q : Does a Frenzied unit have to charge
through a Goblin fanatic, or is it allowed to stop like other
units?
A : The frenzied unit must complete its charge, even if this
takes it through a Fanatic. |
|
GENERALS
AND BATTLE STANDARDS |
Q : Can units use the Battle Standard’s
re-roll if the Battle Standard itself is fleeing, but within
12”?
A : No.
Errata: Generals and Battle Standards.
p.102 of the main rulebook
Addition to the text- to put in at the end of the third
paragraph of ‘Re-roll Break Tests”.
“This rule ceases to apply if the Battle Standard is
fleeing.” |
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RIDDEN
MONSTERS |
Q: How does psychology work with monster
mounts and their character riders? Does the rider’s psychology
take precedence?
A: The rider’s psychology takes precedence. So, if the
rider is Immune to Psychology, the entire model is Immune to
Psychology. Also, if a rider is frenzied, then it must always
charge (using the movement of the monster).However, there are
some exceptions to this. These exceptions are : Fear, Terror,
Stupidity and Frenzy. A Fear or Terror causing monster passes on
immunity to fear/terror to its rider. If the monster suffers
from Stupidity, or is subject to Frenzy, then these are out of
the control of the rider, and the entire model may suffer from
it. In all other cases, the entire model uses the rider’s
psychology. |
|
CHALLENGES |
Q : Can a unit champion involved in a
challenge use a different equipment option than his unit ? Like
a Greatbeard uses Handweapon and Shield while the rest of the
Longbeards in combat use their Greatweapons.
A : Only if the champion is armed with different weapons than
the rest of the unit. If he is armed exactly the same as the
rest of the unit, then both the champion and the unit must use
the same weapon combinations. |
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FAST
CAVALRY |
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Q : Can Fast Cavalry shoot
on the turn that they rally from a flee reaction?
A : No. It is stated that they can move normally, but not
that they can shoot. (Even being allowed to move and shoot
normally when they use their ‘free’ reform, the act of
rallying disallows them from shooting). |
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