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OFFICIAL ORC AND GOBLIN FAQ COMPILATION

This is a compilation of the frequently asked questions pertaining to the Orc and Goblin army.  I have compiled all of the question and answer sessions regarding the basic Warhammer rules here.

LAST UPDATED: DECEMBER 2003

FANATICS

Q : Do free squigs or released fanatics trigger fanatics ?
A : No, although they can hurt your troops, they are not enemies.

Q : Do hidden units (in woods, say) trigger fanatics ?
A : Yes.

Q : Say I move a unit through forest and only one model comes out of it, triggering a Goblin Fanatic. It says that Fanatics die the minute they touch an obstacle, and since only one model would be exposed, would the whole unit get hit (they're all still in the forest) by the Fanatic, or just the single model ?
A : As long as one model is hit by the Fanatic, the whole unit takes hits.

Q. If a Night Goblin Fanatic hits a ridden monster, who are the hits worked out against: the rider or the monster?
A. Fanatic hits should be randomized in the same way as shooting.

Q. Night Goblin Fanatics can hit flyers when first released. Does this mean that flyers cannot voluntarily pass over Fanatics without charging, and if they charge over a Fanatic, do the flyers take hits?
 A. Except when they trigger the release of the Fanatic themselves, flyers can freely move and charge over Fanatics without being hit - Fanatics arenot known for their ability to get airborne...

SQUIG HERDS

Q : Can a character join a Squig Herd unit? If so, where in the unit is the character placed?
A : No.

GIANTS

Q : Giants Yell and Bawl vs Undead units. The book says that the unit has to pass a break test at -2, but undead units don’t take break test. Does the book means the units loses the combat by -2 (and the undead would suffer 2 wounds…), or just has to pass a test?
A : The unit is beaten by two – so, an Undead unit takes two wounds. In the same way, if a Giant Yells and Bawls at a unit of Daemons, they also test as if they had lost the fight by 2.

Q. Can items/powers that remove Attacks, such as the Hand of Khaine, affect the Giant?
A. No. In the Giant's description his attacks are listed as "special". Further in the detailed rules for the Giant it states that his attacks are not considered normal. The Giant rolls randomly for his "special" attack (i.e. he does not choose it) and none of the "special attacks" result in something which affect the "Attack" characteristic.

ARTILLERY

Q : Can a Gobbo artillery crew use the Orc Bully's leadership ?
A : Yes.

CHARIOTS

Q : Do the boars pulling Orc Boar Chariots benefit from the ‘Tusker Charge’ special rule? It doesn’t seem to be mentioned.
A : Yes they do get the Tusker Charge. Oops.

MAGIC ITEMS

Q : Buzgob's knobbly staff allows to re-roll all dices used to cast a spell. A night goblin shaman also carries mushrooms (used to add one dice to the roll, after dices have been rolled). Does he decide to use mushrooms before or after deciding to use the staff’s re-roll ? If he uses the re-roll after the mushrooms, are the mushrooms dices re-rolled along with the basic casting dices?
A : A Night Goblin Shaman casting a spell with the Knobbly Staff may re-roll his casting dice. After this is done, he may choose to use his mushrooms, but the mushroom dice may not be re-rolled – they are not ‘true’ casting dice.

Q : How does the Glowy Green Amulet work against Khemri ? Technically speaking, the TK player does not roll power dices…
A : But technically speaking, they are ‘treated as normal spells’ except that they are always cast, never Miscast and never cast with Irresistible Force. The Glowy Green Amulet doesn’t work against normal Bound Items, because Bound Spells don’t roll any dice. For Tomb Kings Incantations (specifically the Incantation of Vengeance) the player with the Glowy Green Amulet rolls the same number of dice that the Liche Priest used to cast (ie. One against a Liche Priest, two against a High Priest), just like against any other spell.

Q : Can Savage Orc Characters (shield option only) take magic armour, or magic shields only?
A : Magic Shields only, as anything else in Magic Armour counts as armour, which they cannot use!

Q : If an Orc and Goblin army has both the Staff of sorcery and Mork’s spirit totem do they get a +2 modifier to their dispel roll (are the affects of the two magic items cumulative) ?
A : In this case, yes they do get +2 to dispel.

MAGIC SPELLS

Q : What happens if a successful Gork’s Warpath later lands on a unit with Magic Resistance ?
A : Only a unit that is nominated as the target of the spell when initially cast can use Magic Resistance, even if the spell later lands on a unit with Magic Resistance.

Q: Hand of Gork – it says it can move any Orc or Goblin unit of any type. Does this mean any unit in the army (Trolls, Giants, etc), or does it mean just Orc/Goblin units (units of that race, including Snotlings)?
A. The spell affects any Greenskin
units – Orcs of all types, Gobbos of all types, Snotlings, but not Trolls, Giants or non-Orc and Gobbo Dogs of War. This does include chariots and pump wagons. The same is true of the Waaagh! spell.

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